AI Behavior Trees


Built a level where player must reach the goal without being spotted by the patrolling AI and guards.

  • AI follow a set patrol around the level
  • Guards remain stagnant unless they hear something
  • Player is able to spawn a projectile (crate) to produce noise, drawing the AI away

Files

AI Behavior Trees Gameplay.mp4 67 MB
41 days ago

Get Coding II/Game Design 3 Projects