AI Behavior Trees
Coding II/Game Design 3 Projects » Devlog
Built a level where player must reach the goal without being spotted by the patrolling AI and guards.
- AI follow a set patrol around the level
- Guards remain stagnant unless they hear something
- Player is able to spawn a projectile (crate) to produce noise, drawing the AI away
Files
AI Behavior Trees Gameplay.mp4 67 MB
Nov 01, 2024
Get Coding II/Game Design 3 Projects
Coding II/Game Design 3 Projects
Projects created in my Coding II and Game Design 3 classes
Status | Prototype |
Author | araetzel |
Tags | Game Design, minigames, Unreal Engine |
Languages | English |
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